World of Warcraft: Cataclysm Current Status, Bugs, Zones
By: conark
Published On: 2-22-2011
At the moment, I now have the following:
- Yiiri - Female Troll Hunter level 60 with Leatherworking + Skinning
- Bromthork - Male Orc Death Knight level 58 with Mining + Jewelrycrafting
- Girafetoe - Male Tauren Paladin level 30 with Mining + Blacksmithing
- Ariannaela - Female Goblin Rogue level 23 with Herbalism + Skinning
- Kiirana - Female Troll Druid level 22 with Herbalism + Inscription
My Death Knight's primary usage is to mine for my paladin as well as for his jewelrycrafting skill and the auction house. Having manged to collect enough higher level ores, he provided my paladin materials so that Girafetoe could level up his mining skill faster and pushed his blacksmith to a reasonable point. Without drawing aggro at this stage, my Death Knight easily can take on low level zones, make a few trips and 1-2 shot mobs while collecting materials. Certainly, this has helped our guild out as we already have two tabs and many of us already have Netherweave Cloth bags.
Playing the paladin, I took Girafetoe through Durator, Northern Barrens, Ashenvale and now am once again located in Stonetalon Mountains. So far, I want to say that the Northern Barrens area should probably be avoided if you're leveling from 10-20. The reason is that it still has a mixture of old and new quests. What I found was that the old quests still have poor rewards and occasionally do not show up on the new integrated quest helper feature. This obviously is a major error and looks as if Blizzard missed these quests as they were reorganizing the maps. Another reason why I advise avoiding the Northern Barrens is that you can actually feel the painfulness of vanilla World of Warcraft when doing the older quests. Those quests tend to be less organized, requires more "grinding", have poor drop rates, bad rewards and tend to force you to run farther distances. They aren't necessarily difficult, but you'll probably move faster in Ashzara or Silverpine Forest with regards to questing.
Thus far, I don't have too much of an opinion of the paladin. I just gave him dual talent specialization, making him both Retribution and Protection. Protection seems more useful at upper levels since I've mostly been facing single foes. Retribution I feel does an incredible amount of burst damage. However, more often than not, he tends to miss targets. It's worse when his targets run off because his Judgement's cooldown takes a fair amount of time. In general, his cooldowns are quite lengthy, but probably at this level there's really not much he can do to excel without a partner. If anything though, having Flash of Light has made killing fast and efficient. Unlike my rogue, my paladin essentially must carve a path through enemy monsters, making his grinds seemingly more tedious. But the good thing is that he seems to be getting more experience by comparison. And without skinning, he can move on after slaying beasts.
The druid is someone I started the previous two days. Did a few quests with a friend. I think in the long run, my druid will become my favorite character to play. I find a great deal of pleasure playing the druid as a result of their ability to handle almost every situation. Of course, I love the Prowl ability since I can avoid most unnecessary encounters. Also, their water form allows me to do underwater quests without reprisal of oxygen deprivation while moving at normal speed. And having placed two points into kitty movement, I can move fast indoors in my cat form. Add their ability to tank and heal, it's a very impressive class, especially the second time around.
I think once I hit level 30, I might dual spec her with Balance. That probably won't mean much for a while and will require me to get another set of gear just for that down the line. But it's something I'd like to play with since I've mostly gone with Feral up until this point.
In terms of professions, this is the first toon I've tried Inscription with. So far it looks to be a very painful crafting skill compared to leatherworking or blacksmithing. I find it absolutely necessary on my server, especially if you check out the prices just for minor glyphs on the auction house. The daily random glyph making will be a nightmare because I'll need to constantly farm for herbs. My Death Knight ought to do this instead, but I guess this means I'll need to quest constantly if I want to keep up Inscription.
At this point, I'm starting to get an idea for a questing path. What I want to accomplish is defining the best/least annoying questing zones by taking my toons through different areas and experiencing the full length of quests per zone. With my Hunter, my path was Durator -> Northern Barrens (partially) -> Ashzara -> Ashenvale (not complete) -> Stonetalon Mountains -> Southern Barrens -> Western Plaguelands -> Eastern Plaguelands -> Badlands -> Searing Gorge -> Burning Steppes -> Blasted Lands. I think that this path isn't the best. For instance, I found a few quests in Badlands to be really annoying. In particular, the little two chess games, the shooter part quest and one of the dragon quest where you have a small troop accompany you. The rest weren't too bad except for parts of Ashzara (like the cart pushing quest). My next goal is to use my druid to take the Eastern Kingdoms route. She already finished Silverpine Forest, which I felt mostly positive. Next would be to hit Hillsbrad Foothills.
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